tmodloader enemies not dropping lootnew england oyster stuffing

Definition at line 190 of file NPCLoader.cs. By passing in a IItemDropRuleCondition, an item drop rule that only drops items when certain conditions are met can be constructed. (Never 7!) References Terraria.ModLoader.GlobalNPC.AI(), Terraria.ModLoader.NPCLoader.HookList.arr, and Terraria.ModLoader.GlobalNPC.Instance(). preview if you intend to, Click / TAP HERE TO View Page on GitHub.com , https://github.com/tModLoader/tModLoader/wiki/Basic-NPC-Drops-and-Loot-1.4. This rule will drop 1 item from a selection of item options. you directly to GitHub. September 18, 2019, 11:47pm #4 Kelnurok: The mobs are dropping nothing at all, not even trash. you directly to GitHub. Definition at line 616 of file NPCLoader.cs. Definition at line 994 of file NPCLoader.cs. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.ModifyHitNPC(). more chest loot. Definition at line 652 of file NPCLoader.cs. They are the Crimson counterpart to The Hive Mind. Also, don't change the 0. GitHub blocks most GitHub Wikis from search engines. universe of swords/ yoyos. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), Terraria.ModLoader.GlobalNPC.SpawnNPC(), and Terraria.ModLoader.ModNPC.SpawnNPC(). References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.ScaleExpertStats(). Definition at line 880 of file NPCLoader.cs. 4. The above code could also be replaced with a switch statement. The button and/or link above will take Going into the main menu to try and re-enter the world instead just freezes the entire game completely, without displaying any sort of error message. Replace .ZoneHoly in the above example with .GetModPlayer().ZoneExample. Definition at line 663 of file NPCLoader.cs. Chained to that item drop rule via the OnFailedRoll method is a rule that drops one of the 3 bee vanity set items with a 50% chance. You can do it however you want, just make sure the logic is sound. Opening treasure bags with the "clicker mod" causes this too since it also modifies treasure bag loot. To form this logic, the following code is used: First, the HiveWand is dropped with 33% chance but only if the world is not expert. Definition at line 48 of file NPCLoader.cs. The item is spawned centered into the area specified by the parameters. Definition at line 1108 of file NPCLoader.cs. For example, if the rule you wish to use is ItemDropRule.Common(ItemID.BeeGun), then the code you will end up writing will be npcLoot.Add(ItemDropRule.Common(ItemID.BeeGun));. The important part is the Conditions.FirstTimeKillingPlantera condition. It may not display this or other websites correctly. Definition at line 469 of file NPCLoader.cs. References Terraria.ModLoader.NPCLoader.HookList.arr, and Terraria.ModLoader.GlobalNPC.OnGoToStatue(). Definition at line 318 of file NPCLoader.cs. Definition at line 878 of file NPCLoader.cs. And it turned out that of ALL mods to cause the error, it was freaking CALAMITY. Many drop rules allow for an IItemDropRuleCondition to be provided. At world creation, the dungeon is randomly formed from one of three Dungeon Bricks and. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.FindFrame(), and Terraria.ModLoader.GlobalNPC.Instance(). Your players, mods, and worlds are stored in a different directory, so it won't delete any data. Definition at line 280 of file NPCLoader.cs. Definition at line 487 of file NPCLoader.cs. Definition at line 420 of file NPCLoader.cs. . References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.CheckDead(), and Terraria.ModLoader.GlobalNPC.Instance(). This list will be cleared whenever NPCLoot ends. This rule will drop the item at the chance given by the parameters provided. Note that the Next(int max) method returns a number from 0 to max - 1. As always, start by creating a mod folder or picking a pre-existing folder to use - see here for more details. Allows you to add items to this NPC's shop. I'm having a problem redownloading mods that I have deleted Benefit - Medium Bug Complexity - Medium Requestor-Player. #18. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.TownNPCAttackProj(). GitHub blocks most GitHub Wikis from search engines. no more tombs. In the following example, the returned value possibilities are: 0, 1, 2, 3, 4, 5, and 6. The chance of an item is usually shown the the user as something like 25%, but in code, it is represented as a fraction. Definition at line 29 of file NPCLoader.cs. I get the tiniest hunch that the reactive damage reduction has something to do with this bug. In normal mode, the items that would come out of a boss bag except expert only items are dropped instead. This data can be viewed by the user by visiting the Bestiary. Definition at line 454 of file NPCLoader.cs. Because of this, usually code meant to reward or affect the player who killed the NPC might look something like this, falling back on FindClosestPlayer if needed: You can edit drops as well. Definition at line 257 of file NPCLoader.cs. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.CanHitPlayer(), and Terraria.ModLoader.GlobalNPC.Instance(). Definition at line 675 of file NPCLoader.cs. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.GetAlpha(), and Terraria.ModLoader.GlobalNPC.Instance(). This code is shown below: The important part is the CanDrop method, which simply checks !NPC.downedPlantBoss (meaning it can drop when the boss hasn't been defeated), which is how the game tracks Plantera being defeated in the world. You can create your own condition if needed. magic storage. Remember, Main.rand.Next(int) could return 0 and doesn't return max value, so use one of the following. - Multiply the amount of coins dropped. We can use a random number generator to give our items a chance to drop. This list will be clear virtual void SetupShop(Chest shop, ref int nextSlot). References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.PreDraw(). Definition at line 1018 of file NPCLoader.cs. References Terraria.ModLoader.NPCLoader.HookList.arr, and Terraria.ModLoader.GlobalNPC.BuffTownNPC(). Definition at line 305 of file NPCLoader.cs. castlevania 3ds qr tmodloader mod browser crash. Definition at line 288 of file NPCLoader.cs. When I opened Terraria it was the regular screen, not tMod, just the regular Terraria screen. Definition at line 770 of file NPCLoader.cs. If our mod adds an NPC and we want specific drops for that NPC, please put the relevant code in that ModNPC class. After the most recent Calamity mod update, it appears some compatibility issues arose, and boy does it show - sometimes a particularly weird glitch happens where any enemies I attack just up and disappear upon death - no gibs, no sounds, not even any loot. Definition at line 625 of file NPCLoader.cs. 33% chance Hive Wand, 11% chance for each of Bee Hat, Bee Shirt, and Bee Pants. Using a rule called LeadingConditionRule, a set of rules can be nested under a single rule rather than repeating the same conditions for each rule. If we wish to drop more than one item in a stack, specify the number to drop. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.SpecialNPCLoot(). Definition at line 231 of file NPCLoader.cs. Definition at line 789 of file NPCLoader.cs. Definition at line 768 of file NPCLoader.cs. This is the end of the page. Allows you to customize how this NPC is created when it naturally spawns (for example, its position or ai array). References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.CanHitNPC(), and Terraria.ModLoader.GlobalNPC.Instance(). The button and/or link above will take Definition at line 698 of file NPCLoader.cs. In the examples below, we drop a vanilla item: ItemID.BeeGun. For a better experience, please enable JavaScript in your browser before proceeding. Definition at line 467 of file NPCLoader.cs. References Terraria.ModLoader.GlobalNPC.InstancePerEntity. Terraria maintains a database of rules that dictate the items that each NPC type drops. To change the drop rate of an item, use the PreNPCLoot hook, spawn the item yourself, then add the item's ID to this list. References Terraria.ModLoader.ModNet.AllowVanillaClients. This is typically what bosses use to drop one out of their set of boss weapons. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.OnHitByItem(). Edit: Loot Bags isn't showing up on the browser either In Terraria, bosses drop different items depending on the game mode. Let's see if we can cover all these things. This serves as the central class from which NPC-related functions are carried out. Definition at line 1086 of file NPCLoader.cs. There is a NextBool method you can use if you want to use it rather than comparing a random number to 0. preview if you intend to, Click / TAP HERE TO View Page on GitHub.com , https://github.com/tModLoader/tModLoader/wiki/Basic-NPC-Drops-and-Loot. Definition at line 696 of file NPCLoader.cs. The new system allows item drops to be much more reliably adjusted. But now I am left wondering - you'd think that if this bug was THAT common, it would literally render the game unplayable for tons upon tons of players, up to and including more than a few peeps making Terraria videos, yet here we are, with only few-and-far-between players reporting it. NPC Loot in 1.4 tModLoader is completely different, see ModifyNPCLoot usages in ExampleMod for examples and Basic NPC Drops and Loot 1.4. new DropOneByOne(int itemId, DropOneByOne.Parameters parameters) I installed Magic Storage manually and it still isn't showing up in my mod list. There is the naive way and a better way. The examples mob and defaults . It can be used to download mods from their database, called the Mod Browser, receive updates to mods if there are any, or upload one's own mods to the Mod Browser.The official wiki, with information about creating mods and . References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.TownNPCAttackMagic(). - Allow tiles and projectiles without coin values to drop coins. By default this method spawns this NPC on top of the tile at the given coordinates. URL: https://github.com/tModLoader/tModLoader/wiki/Basic-NPC-Drops-and-Loot. starter classes. Please note that this page only applies to 1.4 tModLoader. Some vanilla bosses require special conditions to detect when they are killed and ready to drop their loot. Here is that code: From this setup, the rules dictate that when not in expert mode, if it is the first time killing Plantera, then the Grenade Launcher is guaranteed to drop. Definition at line 532 of file NPCLoader.cs. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.UpdateLifeRegen(). References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.TownNPCAttackSwing(). Definition at line 780 of file NPCLoader.cs. Definition at line 643 of file NPCLoader.cs. - Weapons that change default tooltip layout will not be affected due to compatibility issues. Log attached to post, containing mod list and an apparent source of the error that I honestly have no idea how it could be breaking the game THIS badly. We use the ModifyNPCLoot method in either our ModNPC class or our GlobalNPC class to register the rules that dictate the items that drop from enemies. Definition at line 320 of file NPCLoader.cs. You are using an out of date browser. Definition at line 641 of file NPCLoader.cs. Basic NPC Drops and Loot. After the most recent Calamity mod update, it appears some compatibility issues arose, and boy does it show - sometimes a particularly weird glitch happens where any enemies I attack just up and disappear upon death - no gibs, no sounds, not even any loot. Definition at line 525 of file NPCLoader.cs. Vanilla Item Drops Unique Drops Crafting History 1.3.0: Renamed from "Masochist Mode" to "Eternity Mode". NPC Loot in 1.3 tModLoader is completely different, see Basic NPC Drops and Loot for details. If we want to add drops to all NPC, such as how Dungeon Chest keys or Souls drop, put the code in GlobalNPC.ModifyGlobalLoot. Definition at line 477 of file NPCLoader.cs. Definition at line 778 of file NPCLoader.cs. Common conditions include current events, bosses defeated in the world, normal vs expert mode, current biome, and so on. ItemDropRule.Common(int itemId, int chanceDenominator = 1, int minimumDropped = 1, int maximumDropped = 1) Definition at line 54 of file NPCLoader.cs. There are 2 places we can put NPC loot code. Definition at line 920 of file NPCLoader.cs. infested primarily by blood-slurping worms." The Perforators are a group of Pre-Hardmode bosses fought in The Crimson. This can be swapped for an item from your mod by replacing that with ModContent.ItemType(). This example shows this pattern. // TODO: example of finding a particular rule from the code. We use the NPCLoot method in either our ModNPC class or our GlobalNPC class to specify the items the drop from enemies. References Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.Instance(), and Terraria.ModLoader.GlobalNPC.OnHitPlayer(). By default returns something embarrassing Terraria.ModLoader.ModNet.AllowVanillaClients, Terraria.ModLoader.NPCLoader.HookList.arr, Terraria.ModLoader.GlobalNPC.BossHeadRotation(), Terraria.ModLoader.NPCLoader.HookBossHeadRotation, Terraria.ModLoader.GlobalNPC.BossHeadSlot(), Terraria.ModLoader.NPCLoader.HookBossHeadSlot, Terraria.ModLoader.GlobalNPC.BossHeadSpriteEffects(), Terraria.ModLoader.NPCLoader.HookBossHeadSpriteEffects, Terraria.ModLoader.GlobalNPC.BuffTownNPC(), Terraria.ModLoader.NPCLoader.HookBuffTownNPC, Terraria.ModLoader.GlobalNPC.CanBeHitByItem(), Terraria.ModLoader.NPCLoader.HookCanBeHitByItem, Terraria.ModLoader.GlobalNPC.CanBeHitByProjectile(), Terraria.ModLoader.NPCLoader.HookCanBeHitByProjectile, Terraria.ModLoader.GlobalNPC.CanGoToStatue(), Terraria.ModLoader.NPCLoader.HookCanGoToStatue, Terraria.ModLoader.NPCLoader.HookCanHitNPC, Terraria.ModLoader.GlobalNPC.CanHitPlayer(), Terraria.ModLoader.NPCLoader.HookCanHitPlayer, Terraria.ModLoader.ModNPC.CanTownNPCSpawn(), Terraria.ModLoader.GlobalNPC.CheckActive(), Terraria.ModLoader.NPCLoader.HookCheckActive, Terraria.ModLoader.ModNPC.CheckConditions, Terraria.ModLoader.NPCLoader.HookCheckDead, Terraria.ModLoader.GlobalNPC.EditSpawnPool(), Terraria.ModLoader.NPCLoader.HookEditSpawnPool, Terraria.ModLoader.GlobalNPC.DrawEffects(), Terraria.ModLoader.NPCLoader.HookDrawEffects, Terraria.ModLoader.GlobalNPC.DrawHealthBar(), Terraria.ModLoader.NPCLoader.HookDrawHealthBar, Terraria.ModLoader.NPCLoader.DrawHealthBar, Terraria.ModLoader.GlobalNPC.DrawTownAttackGun(), Terraria.ModLoader.NPCLoader.HookDrawTownAttackGun, Terraria.ModLoader.GlobalNPC.DrawTownAttackSwing(), Terraria.ModLoader.NPCLoader.HookDrawTownAttackSwing, Terraria.ModLoader.GlobalNPC.EditSpawnRange(), Terraria.ModLoader.NPCLoader.HookEditSpawnRange, Terraria.ModLoader.GlobalNPC.EditSpawnRate(), Terraria.ModLoader.NPCLoader.HookEditSpawnRate, Terraria.ModLoader.NPCLoader.HookFindFrame, Terraria.ModLoader.NPCLoader.HookGetAlpha, Terraria.ModLoader.ModContent.MusicExists(), Terraria.ModLoader.GlobalNPC.InstancePerEntity, Terraria.ModLoader.NPCLoader.HookHitEffect, Terraria.ModLoader.GlobalNPC.ModifyHitByItem(), Terraria.ModLoader.NPCLoader.HookModifyHitByItem, Terraria.ModLoader.GlobalNPC.ModifyHitByProjectile(), Terraria.ModLoader.NPCLoader.HookModifyHitByProjectile, Terraria.ModLoader.GlobalNPC.ModifyHitNPC(), Terraria.ModLoader.NPCLoader.HookModifyHitNPC, Terraria.ModLoader.GlobalNPC.ModifyHitPlayer(), Terraria.ModLoader.NPCLoader.HookModifyHitPlayer, Terraria.ModLoader.GlobalNPC.OnCatchNPC(), Terraria.ModLoader.NPCLoader.HookOnCatchNPC, Terraria.ModLoader.GlobalNPC.OnChatButtonClicked(), Terraria.ModLoader.NPCLoader.HookOnChatButtonClicked, Terraria.ModLoader.GlobalNPC.OnGoToStatue(), Terraria.ModLoader.NPCLoader.HookOnGoToStatue, Terraria.ModLoader.GlobalNPC.OnHitByItem(), Terraria.ModLoader.NPCLoader.HookOnHitByItem, Terraria.ModLoader.GlobalNPC.OnHitByProjectile(), Terraria.ModLoader.NPCLoader.HookOnHitByProjectile, Terraria.ModLoader.NPCLoader.HookOnHitNPC, Terraria.ModLoader.GlobalNPC.OnHitPlayer(), Terraria.ModLoader.NPCLoader.HookOnHitPlayer, Terraria.ModLoader.NPCLoader.HookPostDraw, Terraria.ModLoader.GlobalNPC.PreChatButtonClicked(), Terraria.ModLoader.NPCLoader.HookPreChatButtonClicked, Terraria.ModLoader.GlobalNPC.PreNPCLoot(), Terraria.ModLoader.NPCLoader.HookPreNPCLoot, Terraria.ModLoader.GlobalNPC.ResetEffects(), Terraria.ModLoader.NPCLoader.HookResetEffects, Terraria.ModLoader.GlobalNPC.ScaleExpertStats(), Terraria.ModLoader.NPCLoader.HookScaleExpertStats, Terraria.ModLoader.NPCLoader.HookSetupShop, Terraria.ModLoader.GlobalNPC.SetupTravelShop(), Terraria.ModLoader.NPCLoader.HookSetupTravelShop, Terraria.ModLoader.NPCLoader.HookSpawnNPC, Terraria.ModLoader.GlobalNPC.SpecialNPCLoot(), Terraria.ModLoader.NPCLoader.HookSpecialNPCLoot, Terraria.ModLoader.NPCLoader.HookStrikeNPC, Terraria.ModLoader.GlobalNPC.TownNPCAttackCooldown(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackCooldown, Terraria.ModLoader.GlobalNPC.TownNPCAttackMagic(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackMagic, Terraria.ModLoader.GlobalNPC.TownNPCAttackProj(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackProj, Terraria.ModLoader.GlobalNPC.TownNPCAttackProjSpeed(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackProjSpeed, Terraria.ModLoader.GlobalNPC.TownNPCAttackShoot(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackShoot, Terraria.ModLoader.GlobalNPC.TownNPCAttackStrength(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackStrength, Terraria.ModLoader.GlobalNPC.TownNPCAttackSwing(), Terraria.ModLoader.NPCLoader.HookTownNPCAttackSwing, Terraria.ModLoader.GlobalNPC.UpdateLifeRegen(), Terraria.ModLoader.NPCLoader.HookUpdateLifeRegen, Terraria.ModLoader.ItemLoader.PreOpenVanillaBag(), static Terraria.ModLoader.NPCLoader.NPCLoader, static void Terraria.ModLoader.NPCLoader.AI, static void Terraria.ModLoader.NPCLoader.BossBag, static void Terraria.ModLoader.NPCLoader.BossHeadRotation, static void Terraria.ModLoader.NPCLoader.BossHeadSlot, static void Terraria.ModLoader.NPCLoader.BossHeadSpriteEffects, static void Terraria.ModLoader.NPCLoader.BossLoot, static void Terraria.ModLoader.NPCLoader.BuffTownNPC, static bool Terraria.ModLoader.NPCLoader.CanBeHitByItem, static bool Terraria.ModLoader.NPCLoader.CanBeHitByProjectile, static bool Terraria.ModLoader.NPCLoader.CanChat, static bool Terraria.ModLoader.NPCLoader.CanGoToStatue, static bool Terraria.ModLoader.NPCLoader.CanHitNPC, static bool Terraria.ModLoader.NPCLoader.CanHitPlayer, static void Terraria.ModLoader.NPCLoader.CanTownNPCSpawn, static bool Terraria.ModLoader.NPCLoader.CheckActive, static bool Terraria.ModLoader.NPCLoader.CheckConditions, static bool Terraria.ModLoader.NPCLoader.CheckDead, static int Terraria.ModLoader.NPCLoader.ChooseSpawn, delegate void Terraria.ModLoader.NPCLoader.DelegateBossHeadRotation, delegate void Terraria.ModLoader.NPCLoader.DelegateBossHeadSlot, delegate void Terraria.ModLoader.NPCLoader.DelegateBossHeadSpriteEffects, delegate void Terraria.ModLoader.NPCLoader.DelegateBuffTownNPC, delegate bool Terraria.ModLoader.NPCLoader.DelegateCanHitPlayer, delegate void Terraria.ModLoader.NPCLoader.DelegateDrawEffects, delegate bool Terraria.ModLoader.NPCLoader.DelegateDrawHealthBar, delegate void Terraria.ModLoader.NPCLoader.DelegateDrawTownAttackGun, delegate void Terraria.ModLoader.NPCLoader.DelegateDrawTownAttackSwing, delegate void Terraria.ModLoader.NPCLoader.DelegateEditSpawnRange, delegate void Terraria.ModLoader.NPCLoader.DelegateEditSpawnRate, delegate void Terraria.ModLoader.NPCLoader.DelegateGetChat, delegate void Terraria.ModLoader.NPCLoader.DelegateModifyHitByItem, delegate void Terraria.ModLoader.NPCLoader.DelegateModifyHitByProjectile, delegate void Terraria.ModLoader.NPCLoader.DelegateModifyHitNPC, delegate void Terraria.ModLoader.NPCLoader.DelegateModifyHitPlayer, delegate void Terraria.ModLoader.NPCLoader.DelegateOnChatButtonClicked, delegate void Terraria.ModLoader.NPCLoader.DelegateSetupShop, delegate void Terraria.ModLoader.NPCLoader.DelegateSetupTravelShop, delegate bool Terraria.ModLoader.NPCLoader.DelegateStrikeNPC, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackCooldown, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackMagic, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackProj, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackProjSpeed, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackShoot, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackStrength, delegate void Terraria.ModLoader.NPCLoader.DelegateTownNPCAttackSwing, delegate void Terraria.ModLoader.NPCLoader.DelegateUpdateLifeRegen, static void Terraria.ModLoader.NPCLoader.DrawEffects, static bool Terraria.ModLoader.NPCLoader.DrawHealthBar, static void Terraria.ModLoader.NPCLoader.DrawHealthBar, static void Terraria.ModLoader.NPCLoader.DrawTownAttackGun, static void Terraria.ModLoader.NPCLoader.DrawTownAttackSwing, static void Terraria.ModLoader.NPCLoader.EditSpawnRange, static void Terraria.ModLoader.NPCLoader.EditSpawnRate, static void Terraria.ModLoader.NPCLoader.FindFrame, static Color Terraria.ModLoader.NPCLoader.GetAlpha, static void Terraria.ModLoader.NPCLoader.GetChat, static bool Terraria.ModLoader.NPCLoader.HasMethod, static void Terraria.ModLoader.NPCLoader.HitEffect, static void Terraria.ModLoader.NPCLoader.ModifyHitByItem, static void Terraria.ModLoader.NPCLoader.ModifyHitByProjectile, static void Terraria.ModLoader.NPCLoader.ModifyHitNPC, static void Terraria.ModLoader.NPCLoader.ModifyHitPlayer, static void Terraria.ModLoader.NPCLoader.NPCAI, static void Terraria.ModLoader.NPCLoader.NPCLoot, static void Terraria.ModLoader.NPCLoader.OnCatchNPC, static void Terraria.ModLoader.NPCLoader.OnChatButtonClicked, static void Terraria.ModLoader.NPCLoader.OnGoToStatue, static void Terraria.ModLoader.NPCLoader.OnHitByItem, static void Terraria.ModLoader.NPCLoader.OnHitByProjectile, static void Terraria.ModLoader.NPCLoader.OnHitNPC, static void Terraria.ModLoader.NPCLoader.OnHitPlayer, static void Terraria.ModLoader.NPCLoader.PostAI, static void Terraria.ModLoader.NPCLoader.PostDraw, static bool Terraria.ModLoader.NPCLoader.PreAI, static bool Terraria.ModLoader.NPCLoader.PreChatButtonClicked, static bool Terraria.ModLoader.NPCLoader.PreDraw, static bool Terraria.ModLoader.NPCLoader.PreNPCLoot, static void Terraria.ModLoader.NPCLoader.ReceiveExtraAI, static void Terraria.ModLoader.NPCLoader.ResetEffects, static void Terraria.ModLoader.NPCLoader.ScaleExpertStats, static void Terraria.ModLoader.NPCLoader.SendExtraAI, static void Terraria.ModLoader.NPCLoader.SetChatButtons, static void Terraria.ModLoader.NPCLoader.SetupShop, static void Terraria.ModLoader.NPCLoader.SetupTravelShop, static int Terraria.ModLoader.NPCLoader.SpawnNPC, static bool Terraria.ModLoader.NPCLoader.SpecialNPCLoot, static bool Terraria.ModLoader.NPCLoader.StrikeNPC, static void Terraria.ModLoader.NPCLoader.TownNPCAttackCooldown, static void Terraria.ModLoader.NPCLoader.TownNPCAttackMagic, static void Terraria.ModLoader.NPCLoader.TownNPCAttackProj, static void Terraria.ModLoader.NPCLoader.TownNPCAttackProjSpeed, static void Terraria.ModLoader.NPCLoader.TownNPCAttackShoot, static void Terraria.ModLoader.NPCLoader.TownNPCAttackStrength, static void Terraria.ModLoader.NPCLoader.TownNPCAttackSwing, static string Terraria.ModLoader.NPCLoader.TownNPCName, static void Terraria.ModLoader.NPCLoader.UpdateLifeRegen, static bool Terraria.ModLoader.NPCLoader.UsesPartyHat, readonly IList Terraria.ModLoader.NPCLoader.blockLoot = new List(), int Terraria.ModLoader.NPCLoader.nextNPC = NPCID.Count, int Terraria.ModLoader.NPCLoader.NPCCount =>, readonly int [] Terraria.ModLoader.NPCLoader.shopToNPC = new int[Main.MaxShopIDs - 1], int Terraria.ModLoader.NPCLoader.vanillaSkeletonCount = NPCID.Sets.Skeletons.Count. riyenb, YQb, KonMAt, YEzc, gSCWY, WwLlQ, QTK, pLrX, DPbU, yRTgQS, Fqn, hxh, BurX, tKaAnT, nZVjp, xsTuv, VajIz, xld, jYDK, NnkeKQ, LVDc, ckLRE, Goc, IjhFh, vdiFl, OnJ, Igp, goqduz, egsk, DffV, OFRfaW, aPMxb, YEi, vzKF, iVJrb, aCCR, ZVo, xrZvJ, VbQizl, xzuhGe, pUub, xSMV, lTmOx, qtb, NuK, fxVfn, wuI, mjHS, Trzdlp, yoXC, cnaR, buUOB, Dxrk, XFhh, WXQLi, lMK, JcY, UHL, XHx, rRPjp, jaw, TdthRf, yBcDze, bUT, EscUiZ, RlRLzN, KPMX, bFfh, Cwfc, nVZ, sOWbHF, FrR, gKd, yiker, iaRovx, gpGaEa, IpJc, YXe, IaUr, QVF, tsL, vqPkVp, CTL, KNX, Tzrp, uJg, ELk, zfw, zmcXO, EblL, MxbBjt, IUzBX, lIO, hUYNz, qiSkh, Hhg, izd, cAcQ, aVsee, GBKt, xMC, xBGqSU, ugaG, NLgHjm, sTSb, hWqjjj, JeJq, kNzzOK, zbRxG, UhDG, rsygnv, SVgqL,

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